Getting Started with BeepMini
BeepMini is designed to be easy to set up and start using. This guide will walk you through the steps to get your first BeepMini project up and running.
1) Include BeepMini
Add the script tag to your HTML:
<script src="https://cdn.jsdelivr.net/gh/BinaryMoon/b8/dist/b8.min.js"></script>
Prefer local files? Download
dist/b8.min.js
from the repo and serve it yourself.
2) Add the assets
Copy the assets
folder from the BeepMini repo into your project. It contains the built-in fonts and graphics.
Suggested structure:
your-project/
index.html
assets/
font-default.png
font-tiles.png
font-actors.png
dist/
b8.min.js
3) Add a container
Create a div where the game will appear:
<div id="game-container"></div>
4) Initialise BeepMini
Paste this script at the end of your <body>
:
<script>
async function main() {
// Your app initialisation code here.
// For a quick test, print something on screen:
b8.color(10, 5);
b8.cls();
b8.locate(1, 1);
b8.print("BeepMini is ready!");
}
window.addEventListener(
"load",
() => {
b8.init(
main,
{
NAME: "BeepMini Game",
// Where your asset images live:
FONT_DEFAULT: "./assets/font-default.png",
FONT_TILES: "./assets/font-tiles.png",
FONT_ACTORS: "./assets/font-actors.png",
// Where to mount the canvas:
CANVAS_SETTINGS: {
CONTAINER: "#game-container"
}
}
);
}
);
</script>
Complete minimal page
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>BeepMini • Getting Started</title>
<script src="https://cdn.jsdelivr.net/gh/BinaryMoon/b8/dist/b8.min.js"></script>
<style>
html, body { height: 100%; margin: 0; }
#game-container { height: 100vh; display: grid; place-items: center; }
</style>
</head>
<body>
<div id="game-container"></div>
<script>
async function main() {
b8.color(10, 5);
b8.cls();
b8.locate(1, 1);
b8.print("Hello from BeepMini!");
}
window.addEventListener("load", () => {
b8.init(main, {
NAME: "Hello",
FONT_DEFAULT: "./assets/font-default.png",
FONT_TILES: "./assets/font-tiles.png",
FONT_ACTORS: "./assets/font-actors.png",
CANVAS_SETTINGS: { CONTAINER: "#game-container" }
});
});
</script>
</body>
</html>
Common gotchas
- Paths must be correct. If you see missing graphics, check the
FONT_*
URLs. - The container must exist. Ensure
#game-container
is in the HTML before you callinit
. - Run from a local server, not a
file://
URL, to avoid browser security limits. I use MAMP on my Mac, but you can use what you prefer.
Next steps
- Read the Core Commands and print your first screen:
locate
,color
,print
- Try the examples
- Build a map with the map editor
- Make art with the textmode editor
- Play example games